December 5, 2012 Draw Something
This game was huge for a couple of weeks about eight months ago. everyone was playing it, everyone was having fun with it, and then, bam. Nothing. Stopped. Everyone was so over it.
Well, most people, anyway.
I still play, and I’m glad I have a few friends who still like to play or I wouldn’t have any one to play with. One friend and I have a streak of over 500 turns going, and I have a couple more over 300. I have a couple of friends who play daily, even multiple turns per day, and a few more who play a turn at least once a week. It was a whole lot easier to earn in-game coins when more people were playing, that much I can tell you. My list has 10+ people who haven’t played in weeks, and at least one who hasn’t taken a turn in 239 days. I could probably delete that game, but I am loathe to lose the opportunity – I mean, what if he decides to draw some day? I don’t want to miss that!
The biggest complaint people had with the game soon after it was huge was that you draw something, then people say what you drew. There’s no guessing, really, unless the person is a terrible artist or is purposefully trying to lead you astray. How much fun is it to guess “giraffe” when the thing drawn is very clearly a giraffe? Well, lots, as it happens. At least for me. But I have to admit that I might be finding my fun in ways the game makers didn’t intend.
When it’s your turn to draw, you get three choices – Easy, Medium, and Hard. Correctly guessed drawings earn 1, 2, or 3 gold coins, and the coins can be used to buy more colors or bombs. Originally the bombs were used to take out unused letters so guessing would be easier. After a while, though, a feature was added where you could use bombs to give you more choices to draw. Using three bombs, for instance, will let you have choices from a “Videogames” category, and correctly guessed drawings from that category might earn from 5-9 coins instead of the usual 1-3. I haven’t done the math (yet) to see if the coins earned are worth the price (in bombs) of the category. Sounds like I need to talk to my accountant friend again.
I get my enjoyment from the game in three ways:
- Seeing what my friends will draw. If I get the word “seal” as my suggestion, I immediately think “animal that balances things on his nose” and will do my best to draw that. So when my friend draws a singer getting kissed by a rose, it happies me because I was surprised by it but still got it.
- Seeing how my friends draw. Some start with the background, some go for a minimalist style, some add as much detail as they can – everyone draws differently. For a while I had games going with a couple of guys who draw webcomics and their process fascinated me. There would be some seemingly random lines here and there, and then some more, and then all of a sudden there was John Lennon and I still couldn’t exactly figure out how they got there from where they started. I love to see how people create.
- The impermanence of the canvas. I don’t tend to draw on paper much. Sure, I might scribble something while I’m on the phone (much like Elaine’s transparent cubes, smiling suns, and houses with smoke curls), but I don’t ever set out to draw. I just don’t feel driven to create in that way. But there’s something about the mix of the digital canvas, the ideas given, and the fact that nothing I draw will remain that I really enjoy about this game. There are times when the medium has affected me, making me want to stretch how I present an idea, and it helps me understand what a real artist goes through. It’s the smallest glimmer of that idea, I know, but it helps me understand a little more, and that wasn’t at all what I was signing up for when I installed the game.
There are other apps out there that let you doodle on the screen and even save your drawings (a feature Draw Something finally added after a while) but they don’t hold any enjoyment for me. The social aspect, sharing your drawing with someone else – even if it’s only for the 13 seconds it takes them to guess it – that makes it worthwhile. Is art really art if no one sees it? The true artist would say a defiant “YES” while rolling their eyes at you. Me, I’m an entertainer, not an artist. If there’s no audience, there’s no point.
So what I’m saying is, please take your turn in our game.
Tags: apps, Draw Something, iOS, Windows Phone
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December 4, 2012 Tuesday 10: Simpsons Songs
The Simpsons have been around a long time and they’ve influenced (and been influenced by) most other forms of entertainment. “Simpsons did it” is often meant as a “you’re not original” put-down, but I feel like it is a form of praise for The Simpsons at the same time. Sure, you can argue about the quality of the show over the years, but you can’t argue that they haven’t had a lot of great stuff.
Any time there’s a musical episode, or even just one song in an episode, there’s a good chance something great is going to happen. I am not ashamed to admit I’ve purchased every Simpsons soundtrack album, and I’m even less ashamed to admit that I have several of them in heavy rotation on my playlists. Here are my ten favorite Simpsons songs (the YouTube links are of varying quality because of copyright issues):
10. Rappin’ Ronnie Reagan – I’ll admit this isn’t a great song, but it amuses me greatly. Homer’s “He did say ‘well’ a lot!” is the icing on the cake.
9. Happy Birthday, Lisa – This is just such a happy little song. I love how they fit Michael Jackson into the episode, and I love this one nice thing Bart did for his sister.
8. We Do (The Stonecutters’ Song) – Take that, Masonic lodges! Never saw that satiric takedown coming, did you?
7. The Mediocre Presidents – You wouldn’t believe how often I say “[I’m] William Henry Harrison, I died in 30 days!” in an average month. You really wouldn’t.
6. I’m Checkin’ In – I sing this one a lot when I use Foursquare, and I wish I was joking.
5. A Streetcar Named Desire – I actually have a friend named Stella, so I get to use this one a bunch, too.
4. Talkin’ Softball – You’ll find this one at the top of most lists like this. It captures a bygone era and gives it the Simpsons stamp in incredible ways. This is technically the best song in the group, and I do love it, but there’s three more I like better.
3. A Fish Called Selma – Otherwise known as “The Planet of the Apes Musical.” Phil Hartman was so amazing in so many different things, but you always got the impression that being on The Simpsons was some of his favorite stuff. Using “Rock Me, Amadeus” as a basis for “Dr. Zaius” is so completely mind-blowingly bizarre and perfect that I sometimes can’t even handle it.
2. The Monorail Song – Phil Hartman again, this time as Lyle Lanley, huckster extraordinaire. One of the best songs from one of the all-time greatest episodes of The Simpsons. “Sorry, mom, the mob has spoken!”
1. Baby On Board – Listen, I know this song isn’t better than Monorail, Talkin’ Softball, or maybe five or six other ones. That’s why this isn’t a “Best Of” list, it’s a “Favorites” list. I love this song because it sounds good, it’s sweet, and I love to sing along to it. If I were ever in a barbershop quartet, I would quit in a rage if they refused to do this one. The Beatles joke at the end is just an extra bonus.
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December 3, 2012 Seeking a Friend for the End of the World
I was immediately intrigued by this movie when I saw the trailer for it. Steve Carell plays a sad sack like no one else (reference Dan in Real Life or Little Miss Sunshine) and Keira Knightley has done some fun things. The plot, though, is what really drew me in. From IMDb:
As an asteroid nears Earth, a man finds himself alone after his wife leaves in a panic. He decides to take a road trip to reunite with his high school sweetheart. Accompanying him is a neighbor who inadvertently puts a wrench in his plan.
“As an asteroid nears Earth” can go a couple of different ways, and I should probably let you know at the outset that I much prefer Deep Impact to Armageddon, Bruce Willis notwithstanding. I like explosions as much as the next guy, but I also like a good what if.
Two minutes into Seeking (I’m not typing the whole title out any more, sorry!) we find out an asteroid is headed to Earth and will hit in three weeks. The last attempts to thwart disaster have failed, and… well, there really isn’t an “and.” That’s pretty much what you get. The movie centers on Steve Carell’s improbably-named character “Dodge: and what he does with his last weeks. Two seconds after he and his wife hear the news, she jumps out of the car and is never seen again. (I don’t think that’s a spoiler, because it happens two minutes into the movie, and the trailer makes it pretty clear she’s not around. Still, if you’re a Spoiler Purist let me say first, why are you on the Internet ever? and second, I’m very sorry for ruining everything.) I got the distinct impression that he was more destroyed by his wife leaving than by Earth’s imminent destruction, but there’s a case to be made for “a little from Column A, a little from Column B.”
When I put the word out on Twitter that I enjoyed the movie, one friend responded that she and her husband found it “predictable,” and I couldn’t argue with that. As I said to her, I don’t necessarily mind predictable. Because, sure, you can watch the trailer or even hear the main premise of the movie and surmise the ending, but I thoroughly enjoyed the trip.
For me it was about the atmosphere. We first see Dodge continuing to go to his insurance job and we think, sure, many would want to stick to their routine. In the face of panic, what you know can become a source of comfort. Pretty soon, though, most people have stopped going to their jobs. Along the way we see hedonists and survivalists, angry mobs and isolationists. Building a sorta-rom-com/road trip movie on this backdrop was completely interesting to me, even if larger themes weren’t touched on like they could have been. For me, the glimpses into the possible thought processes were intriguing enough for me to build out my own theories from there, but I’ll admit that there’s room for another movie to handle this topic from a weightier viewpoint, even while I’ll also say that I think Deep Impact already started that essay. Here’s my guarantee, though: if you make another movie that does this, I’ll watch it. Deal?
I know for a fact that certain movies affect me differently at different times in my life. While I can still enjoy Strange Brew‘s ridiculousness, I don’t enjoy it the same way I did when I first saw it 20+ years ago, even if it is one of the most inventive retellings of Hamlet you’re likely to experience. Same with Garden State – I’ll still list it as one of my favorite movies, but it doesn’t speak the same things to married me as it did single me. I suspect if I had seen Seeking ten years ago, I might not have liked it as much.
My official pronouncement on Twitter was “You would most likely hate Seeking a Friend for the End of the World, but it was exactly the sort of movie I love,” and I’m sticking by that.
Tags: Carell, Deep Impact, Knightley
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November 30, 2012 tGIF: Cat Edition
Listen, I know most of you have seen most of these cat gifs before, but since this is a site on the Internet, I am required by law to have cat gifs at regular intervals. These are some of my all-time favorite cat gifs, if that will help soothe the pain.

I’m not sure which is better, the attitude of the cat closing the box, or the attitude of the cat getting closed in – “Well, I guess this is my life now.”
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November 29, 2012 Zen and the Art of Angry Birds
Two years ago I bought a Windows Phone, a Samsung Focus. My experiences with it are fodder for another entry some day, but the important thing about it for now is that Windows Phone has Xbox Live games that let you earn achievements. Sure, achievements are totally worthless (well, up until recently, at least), but they add a different level of fun to games that you can enjoy or ignore at your leisure.
When Angry Birds was released for Windows Phone, I was excited to finally be able to play through it. Yes, everyone else had already played through it several times, and, yes, it cost more on Windows Phone than it did anywhere else, but I was finally going to be able to play it on my phone and it would get me achievements. Bonus!
So I bought it and played it. Then I went back through to get three stars on every level. I had to watch videos on how to beat some levels, for crying out loud. I’m not proud, I did what I had to do. After a while, I had all the available achievements except for one: Smash Maniac. Smash Maniac earns you 15 gamerpoints… by smashing 250,000 blocks in the game. If you’ve played Angry Birds at all (and I know you have), you have some idea of how many levels you would need to play to smash 250,000 block.
I did some reading and some looking around. People were cowed by this one. The more I read, the more I wondered if I’d ever get it. See, there’s a certain sense of accomplishment you get when you “finish” a game, getting all available achievements for it. On an Xbox disc-based game, there are 1,000 Gp available, with more possible via DLC. Arcade and Phone titles are usually 200. I generally go into a game knowing I won’t be able to get all of the available Gp. I’m not a good enough gamer. I love gaming, but even when I was younger I couldn’t play games on hard, so forget about it now. I tend to do well on games that aren’t fast moving. I’ve 100-percented several LEGO games, for instance. But this, this seemed ridiculous. It took me a long time to get the Block Smasher achievement, and that was a measly 50,000 blocks!
But I had to try. I was so close! -from a percentage point of view, at least. From a time point of view? Nowhere near close, but I didn’t know it yet.
The best level for getting the most blocks at once with the least amount of effort was Golden Egg-14, a bonus level you had to unlock before you could play it. Once you had it unlocked, you could play it and restart it as many times as you want. Here’s what Golden Egg-14 looks like:
It’s a simple level, really. Hit the first tower the right way and the dynamite boxes take over and, boom, three stars. And if that’s all you’re playing for, congrats. But if, like me, you are playing to become a Smash Maniac, it’s a whole different story. There are 63 breakable blocks, with one Big Red bird to throw at them. One chance to get as many as you can. And then, once you’ve done that, do it again. And again. And a hundred more times. And then 500 more times. Let me put it to you this way: if you could break all 63 blocks every time you played this level, and you only ever played this level (which, again, is the best level out of the whole game for trying to get this achievement, which means that the other levels have fewer blocks or require more tries), you would have to play this level 3,969 times.
3,969.
I… did not do that math before I attempted this. In fact, just now was the first time I did the math, and I wish I hadn’t. I mean, I knew it took me a long time to get it, and I know it didn’t take me that many tries since I already had at least 50,000 blocks broken, but it’s still crazy.
And it did take forever. Months. Every so often I’d go back and read what other people had to say. Many speculated that the achievement was broken, unattainable because of some glitch. There was no counter, so no one could tell how close they were. Some thought you had to play the level through completely, letting everything settle and be counted or it wouldn’t work, but this was bad news because that added precious seconds to each attempt, prolonging the weariness. Others, like rays of sunshine, swore that, no, you could restart and all the blocks broken would be counted! No one knew for sure, no one had proof, but there were people who had the achievement, so it seemed doable.
For months I tried. Spare moments here and there while waiting for a computer to reboot, while waiting for a friend to show up for lunch, while waiting to be tired enough to fall asleep at night. Big Red after Big Red, flung against the battlements of my very being, wearing me down to a sad shell of a man with no hope nor any sign of progress. Even Sisyphus could look back once in a while on the valley he had ascended from!
For a while, I flung birds indiscriminately – “Faster is better,” I said. That bored me quickly, and I started aiming more specifically – “What will happen if I hit there? How about there?” I became John Nash, recognizing patterns in the destruction that surely meant something. Then, again, I would lose hope. Two birds hitting the same exact spot would produce wildly different results. “Conspiracy!” I cried. “The game cheats, and this is how they keep you playing!” I had stumbled onto the very meat of the game, the secrets that were meant to be shrouded by toucans and exploding birds and pigs that wear crowns for no discernible reason. Yet still I played! I was a slave to the very thing I knew I was a slave to, and I could feel the laughter of the pigs on my neck and I understood so very deeply just exactly why these birds were so angry.
On February 28, 2012, the Smash Maniac achievement unlocked. 262 days after I unlocked the very first achievement in Angry Birds. Eight months and 17 days. 72% of a year. I don’t even remember it happening. You’d think I would remember where I was or something – anything about that day. I don’t. Not a thing. I had to look up on my Xbox account just now to see when the achievement popped.
I didn’t open Angry Birds again until just now today. Yes, I’ve played Angry Birds Space and Angry Birds Star Wars, but I didn’t touch the original game again for nine months. I opened level Golden Egg-14 and threw Big Red and immediately felt like no time had passed. I watched the blocks start to shatter and the dynamite start to explode and for a moment I thought, “If there was an achievement for doing it all again, I could do it. I would do it.” And, just as quickly, I hit the back button and closed the game with a shudder.
I’ve looked at the achievement list for Space and Star Wars, and both have an achievement for playing the game for 30 hours. I shake my head and laugh, because this releases me. There is no way I’m playing either of them that long. I haven’t even popped the 5-hour achievement on either one, so there’s no way I’m hitting 30!
But then I see that Space has a Smash Maniac achievement, only this one’s for 500,000 smashed blocks. And then I realize two things: 1) I know how a person can get the 30-hour achievement; and, 2) I’m in a lot of trouble here.
Tags: Achievements, Angry Birds, Windows Phone
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